![]() Instead of making all new shaders opaque, the SDK will make a guess based on texture transparency/material names for the best mode (opaque, fade, cutout, or transparent) Added a warning popup that reminds the user to set the model’s animation type to Humanoid if they haven’t done when they try to export. ![]() Materials hidden in this way will not generate a collider when imported, so this is a simple way of hiding clothing or other elements from models during the import process, useful for creating things like nude/clothed variants quickly. Materials can be hidden by changing the shader mode to “Cutout” and change the Albedo color alpha (black slider) to 0. Fixed: “BE Shrink” script kept scaling even after using stop/reset Fixed: Camera frustum distance was too low on some maps, causing a “cutoff” clipping effect before the horizon
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